The Development of an E-Module for Physical Education and Health on the Topic of Physical Activity in the Context of the Merdeka Curriculum Adaptation

Rattu Vemilla Aino, Yanuar Kiram, Donie Donie, Nuridin Widya Pranoto

Abstract


This research is intended to create an E-Module for Physical Education (PE) on physical activity games in alignment with the Merdeka Curriculum, which offers a flexible, student-centered educational approach. In the context of PE, badminton not only enhances physical fitness but also helps to shape students' character and moral values. The development of this E-Module It adopts the ADDIE model, encompassing analysis, design, development, implementation, and evaluation phases. A total of 84 seventh-grade students were selected as samples, divided into a limited trial group and a field trial group. Data collection was carried out using questionnaires. The findings of the study show that the PE badminton E-Module is highly effective when the development was carried out using the Research and Development (R&D) model following the ADDIE framework approach. This E-Module is specifically designed for seventh-grade students and integrates multimedia elements such as text, images, videos, audio, and interactivity, making it easy to use both in the classroom and at home. The validity of the E-Module is high, with scores of 90% for content, 85% for language, and 90% for media. The practicality of the E-Module is also rated very well with a score of 90%, demonstrating its ease of use for both teachers and students. Its effectiveness in improving students' understanding and motivation was proven, with a score of 92%. This E-Module is highly effective and serves as a valuable learning tool in PE, offering an engaging and interactive learning experience

Keywords


E-Module; Physical Education; Sports and Health; Badminton; Merdeka Curriculum; ADDIE

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DOI: http://dx.doi.org/10.26737/jetl.v10i1.6925

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