Innovation Of Mobile Virtual Laboratory As a Learning Facility

Febrianto Sabirin, Ferry Marlianto, Dewi Sulistiyarini, Marhadi Saputro

Abstract


The presence of Informatics subjects is a response to preparing human resources (HR) who can adapt to the industrial revolution 4.0 and society 5.0. Unfortunately, there are obstacles in implementation, especially related to computer laboratory facilities. So innovation is needed that can help schools implement Informatics subjects so that students can have adequate digital literacy in facing the industrial revolution 4.0 and society 5.0. The aim of the research is to develop and test the feasibility of being an Informatics learning facility for high school students in Pontianak City, as well as seeing the students' response to the mobile virtual laboratory. The method used is Research and Development (R&D), with a development design using DDD-E. Research subjects consist of development subjects, namely design experts, media experts and material experts and students to determine the response to the media being developed. Data analysis techniques use a data analysis approach Qualitative and quantitative. The results of the research are that the media was developed using DDD-E, the suitability of the media based on material experts and media experts is in the very good category and suitable for use. Student responses to the media that have been developed are very good for use.

Keywords


Mobile Virtual Learning, Learning Media, DDD-E

Full Text:

PDF

References


Alhapip, L., & Ferdiana, R. (2020). Naskah Akademik Muatan Informatika Dalam Kurikulum 2013. Kementrian Pendidikan dan Kebudayaan.

Alharbi, A. H. (2018). A portable virtual LAB for informatics education using open source software MILAB. International Journal of Advanced Computer Science and Applications, 9(2), 142–147. https://doi.org/10.14569/IJACSA.2018.090220

Ali, M., & Asrori, M. (2014). Metodologi & Aplikasi Riset Pendidikan (Suryani (ed.); 1st ed.). Bumi Aksara.

Apriyanto, M., Mudrika, I., Fikri, K. N. S., Azhar, A., & Marlina. (2022). Peningkatan Kompetensi Siswa Smk Dalam Pengolahan Roti. Jurnal Masyarakat Mandiri (JMM), 6(3), 1963–1971. https://doi.org/10.31764/jmm.v6i3.7928

APJII. (2023). Penetrasi & Profil Perilaku Pengguna Internet Indonesia Tahun 2022. Asosiasi Penyelenggara Jasa Internet Indonesia. www.apjii.or.id

Aripin, I., & Suryaningsih, Y. (2020). Developing BTEM-Based Virtual Biology Laboratory to Improve Students’ Critical Thinking Skills on the Concept of Bacteria. Scientiae Educatia: Jurnal Pendidikan Sains, 9(2), 216. https://doi.org/10.24235/sc.educatia.v9i2.7379

Arista, F. S., & Kuswanto, H. (2018). Virtual physics laboratory application based on the android smartphone to improve learning independence and conceptual understanding. International Journal of Instruction, 11(1), 1–16. https://doi.org/10.12973/iji.2018.1111a

Basuk, A., & Ummah, U. S. (2020). Developing Interactive Android-Based E-Learning Media as a Virtual Laboratory for the Students of Office Administration Education. Jurnal Pendidikan Bisnis dan Manajemen, 6(1), 24–31. https://doi.org/10.17977/um003v6i12020p024

Bilah, C. O., & Infantono, A. (2019). Pengembangan Aplikasi Mobile Kamus Istilah Aeronautika pada Platform Android Sesuai Standar ISO 25010. Seminar Nasional Sains Teknologi dan Inovasi Indonesia (SENASTINDO AAU), September, 195–202. https://aau.e-journal.id/senastindo/article/view/104%0Ahttps://aau.e-journal.id/senastindo/article/download/104/103

Badan Pusat Statistik. (2024). Indeks Pembangunan Teknologi Informasi dan Komunikasi 2023. Jakarta: Badan Pusat Statistik. Tersedia di https://www.bps.go.id/id/publication/2024/09/30/b50f00b8615fc8716c8e02d4/indeks-pembangunan-teknologi-informasi-dan-komunikasi-2023.html

Buchori, A., & Pramasdyahsari, A. S. (2020). Implementation of Virtual Laboratory Media to Learning Geometry in Mathematics Education Program of Universitas PGRI Semarang. International Journal of Research in Education, 1(1), 41–50. https://doi.org/10.26877/ijre.v1i1.6675

Chyntia Clarinda, Novalina, Gu, M., & Faradiba, F. (2022). Efektivitas Penggunaan Virtual Laboratory Terhadap Peningkatan Hasil Belajar Siswa Sma Di Era New Normal. EduMatSains : Jurnal Pendidikan, Matematika dan Sains, 6(2), 257–266. https://doi.org/10.33541/edumatsains.v6i2.3339

Gunawan, Harjono, A., Sahidu, H., & Herayanti, L. (2017). Virtual Laboratory to Improve Students’ Problem-Solving Skills on Electricity Concept. Jurnal Pendidikan IPA Indonesia, 6(1), 41–48. https://doi.org/10.15294/jpii.v6i1.8750

Hapsari, E. D., Rizaldy, D. R., & Waraulia, A. M. (2024). Peningkatan kualitas karakter siswa melalui media pembelajaran interaktif berbasis Android. Jurnal Pendidikan Karakter, 7(1), 214–229. https://doi.org/10.31004/joe.v7i1.6303

Hasb Allah, A. A. I., & Hewary, O. A. A. (2023). The Effectiveness of Using Mobile Phone Applications in Virtual Laboratories on Academic Achievement in Chemistry for Students of the Department of Chemistry, College of Education, Omdurman Islamic University. Proceedings of the International Conference on Education, Society and Humanity, 1(1), 59–65. https://ejournal.unuja.ac.id/index.php/icesh/article/view/5702

Hermansyah, Gunawan, & Herayanti, L. (2015). Pengaruh Penggunaan Laboratorium Virtual Terhadap. Jurnal Pendidikan Fisika dan Teknologi, I(2), 2407–6902. http://www.jurnalfkip.unram.ac.id/index.php/JPFT/article/view/242

Hikmah, N., Saridewi, N., & Agung, S. (2017). Penerapan Laboratorium Virtual untuk Meningkatkan Pemahaman Konsep Siswa. EduChemia (Jurnal Kimia dan Pendidikan), 2(2), 186. https://doi.org/10.30870/educhemia.v2i2.1608

Ivers, K. S., & Barron, A. E. (2016). Multimedia Projects in Education: Designing, Producing, and Assessing (Forth Edit). Libraries Unlimited.

Jaya, H., Haryoko, S., & Lu’mu. (2020). Praktikum Simulasi Berbasis Website. Edukasi Mitra Grafika. http://journal.um-surabaya.ac.id/index.php/JKM/article/view/2203

Kementerian Komunikasi dan Informatika Republik Indonesia. (2019). Survey Pengguna TIK Serta Implikasinya terhadao Aspek Sosial, Budaya dan Ekonomi Masyarakat. Puslitbang Aptika dan IKP. https://balitbangsdm.kominfo.go.id/publikasi_660_3_233

Kementrian Pendidikan dan Kebudayaan Republik Indonesia. (2023). Kurikulum Merdeka, Meningkatkan Kualitas Pembelajaran Siswa. 2020. https://www.kemdikbud.go.id/main/blog/2020/11/pemerintah-daerah-diberikan-kewenangan-penuh-tentukan-izin-pembelajaran-tatap-muka

Leong, T., Tan, K. C., Goh, G. H., & Lee, C. S. (2019). Using smartphones for science experiments: A case for physics education. arXiv preprint arXiv:1911.06655. https://arxiv.org/abs/1911.06655

Masril, M., Hidayati, H., & Darvina, Y. (2018). The Development of Virtual Laboratory Using ICT for Physics in Senior High School. IOP Conference Series: Materials Science and Engineering, 335(1). https://doi.org/10.1088/1757-899X/335/1/012069

Menteri Pendidikan Kebudayaan Riset dan Teknologi. (2022). Peraturan Menteri Pendidikan, Kebudayaan, Riset, dan Teknologi Republik Indonesia Nomor 5 Tahun 2022 Tentang Standar Kompetensi Lulusan pada Pendidikan Anak Usia Dini, Jenjang Pendidikan Dasar, dan Jenjang Pendidikan Menengah. In Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi (hal. 1–16).

Menteri Pendidikan Kebudayaan Riset dan Teknologi. (2022b). Peraturan Menteri Pendidikan, Kebudayaan, Riset, dan Teknologi Republik Indonesia Nomor 7 Tahun 2022 Tentang Standar Isi Pada Pendidikan Anak Usia Dini, Jenjang Pendidikan Dasar, dan Jenjang Pendidikan Menengah. In Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi (hal. 1–72).

Mirfani, A. M. (2019). The Challenges of Implementing ICT in the Indonesia National Education System of the Industrial Revolution Era 4.0. Journal of Physics: Conference Series, 1387(1), 1–7. https://doi.org/10.1088/1742-6596/1387/1/012118

Prasetyo, A., Mary, S., & Irsyadunas, M. (2024). Pengembangan media pembelajaran berbasis Android untuk mata pelajaran Informatika kelas X di SMKN 4 Sijunjung. Jurnal Teknologi Pendidikan, 22(1), 45–58. https://journal.unnes.ac.id/sju/index.php/ujet/article/download/19336/9214

Ramadahan, M. ., & Irwanto. (2018). Using Virtual Labs To Enhance Students’ Thinking Abilities, Skills, and Scientific Attitudes. International Conference on Educational Research and Innovation (ICERI 2017), 494–499.

Rizal, A., Adam, R. I., & Susilawati, S. (2018). Pengembangan Laboratorium Virtual Fisika Osilasi. Jurnal Online Informatika, 3(1), 55. https://doi.org/10.15575/join.v3i1.140

Sabirin, F., Mustofa, M., & Sulistiyarini, D. (2022). Pengembangan Media Pembelajaran 3D Untuk Mata Kuliah Geologi Dasar. Jurnal Pendidikan Informatika dan Sains, 11(1), 57–70. https://doi.org/10.31571/saintek.v11i1.3607

Samosa, R. C. (2021). Mobile Virtual Laboratory as Innovative Strategy to Improve Learners’ Achievement, Attitudes, and Learning Environment in Teaching Chemistry. International Journal of Multidisciplinary: Applied Business and Education Research, 2(5), 398–400. https://doi.org/10.11594/ijmaber.02.05.04

Sison, S.J.R.N., Bautista, J.M., Javier, J.L., Delmonte, R.J.B., & Cudera, R.B. (2024). Development and Acceptability of Virtual Laboratory in Learning Systematics. ASEAN Journal of Educational Research and Technology, 3(1), 9-26.

Sugiyono. (2017). Metode Penelitian Kuantitatif, Kualitatif, dan R&D (26 ed.). Alfabeta.

Sulistiyarini, D., Ramadhani, D., & Sabirin, F. (2021). Developing Serious Video Games for Data Communication Courses. Jurnal Teknologi Pendidikan, 23(1), 11–22. https://doi.org/http://dx.doi.org/10.21009/JTP2001.6

Suryanti, E., Fitriani, A., Redjeki, S., & Riandi, R. (2019). Persepsi Mahasiswa terhadap Penggunaan Virtual Laboratory dalam Pembelajaran Biologi Molekuler. Journal of Natural Science and Integration, 2(2), 32. https://doi.org/10.24014/jnsi.v2i2.7884

Tan, K. S., & Tang, J. T. H. (2016). New skills at work: Managing skills challenges in ASEAN-5. Singapore Management University. https://ink.library.smu.edu.sg/soe_research/1891

Triatmaja, A. K., Probosiwi, P., Oktavian, W. F., & Sudarma, R. T. (2021). Developtment Virtual Laboratory of Digital Electronics Using Mobile Virtual Reality. Journal of Vocational …, 4(2), 277–285. https://doi.org/10.12928/joves.v4i2.5742

Thunkable. (n.d.). Thunkable: Build native mobile apps without writing code. Retrieved from https://thunkable.com; Why Thunkable. Retrieved from https://thunkable.com/why-thunkable; 5 powerful components to use with your no-code app. Retrieved from https://thunkable.com/blog/5-powerful-components-to-use-with-your-no-code-app.

Ürek, H. (2024). The impact of a mobile phone and mobile application-supported science laboratory on the digital literacy of preservice teachers and their disposition toward using technology in class. Journal of Science Education and Technology, 33(2), 983–997. https://doi.org/10.1007/s10956-024-10138-4

Widowati, A., Nurohman, S., & Setyowarno, D. (2017). Development of Inquiry-Based Science Virtual Laboratory for Improving Student Thinking Skill of Junior High School. Jurnal Pendidikan Matematika dan Sains, IV(2), 170–177. http://journal.uny.ac.id/index.php/jpms

World Economic Forum. (2015). New Vision for Education: Unlocking the Potential of Technology. World Economic Forum. https://www3.weforum.org/docs/WEFUSA_NewVisionforEducation_Report2015.pdf

Yanto, D. T. P., Sukardi, Kabatiah, M., Zaswita, H., & Candra, O. (2023). International Journal of Interactive Mobile Technologies (iJIM), 17(12). https://doi.org/10.3991/ijim.v17i12.38627

Yuniarti, A., Yeni, L. F., & Yokhebed. (2017). Development of Virtual Laboratory Based on Interactive Multimedia on Planting and Painting Bacteria. Journal of Physics: Conference Series, 895(1), 1–7. https://doi.org/10.1088/1742-6596/895/1/012120

Zhao, L. (2025). SmartIPLs: Smartphone-based Interactive Physics Laboratories for Remote and Resource-Limited Learning Environments. arXiv preprint arXiv:2504.11363. https://arxiv.org/abs/2504.11363




DOI: http://dx.doi.org/10.26737/jetl.v10i1.5910

Refbacks

  • There are currently no refbacks.




Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Published by:

Institute of Managing and Publishing of Scientific Journals STKIP Singkawang

Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Singkawang

Address : STKIP Singkawang, Jalan STKIP - Kelurahan Naram Singkawang, Kalimantan Barat, INDONESIA, 79251
No. Telp.   : +62562 420 0344
No. Fax.    : +62562 420 0584

JETL (Journal of  Education, Teaching, and Learning)

e-ISSN : 2477-8478

p-ISSN : 2477-5924

Editor in Chief Contact: [email protected] / Wa: +6282142072788

Publisher Contact: [email protected] / Wa: +6282142072788

Management Tools

     

JETL Indexed by:

  

 

  Creative Commons License

JETL (Journal of Education, Teaching, and Learning) is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.