Development of Augmented Reality to Solve Geometry HOTS Problems for Class V SDN 1 Doplang Students
Abstract
Keywords
Full Text:
PDFReferences
Ahillon Jr, R. C., & Aquino, P. M. M. (2023). An Assessment Strategy Using Visual Basic Application in PowerPoint: A Free Interactive Quiz Application for ICT Class. Indonesian Journal of Teaching in Science, 3(2), 183–190. https://doi.org/10.17509/ijotis.v3i2.61457
Akinoso, S. O. (2022). Motivation and ICT in Secondary School Mathematics using Unified Theory of Acceptance and Use of Technology Model. Indonesian Journal of Educational Research and Technology, 3(1), 79–90. https://doi.org/10.17509/ijert.v3i1.47183
Astuti, S. D. , N. N. , & S. D. (2023). Improving Learning Outcomes in Thematic Learning through the Problem Based Learning Model in Grade 2 SDN Ngijo 01 Semarang. Journal of Bhinneka Tunggal Ika Education, 1(https://journal.politeknik-pratama.ac.id/index.php/bersatu/issue/view/25).
Bolaji, H. O., & Jimoh, H. A. (2022). Usability and Utilization of ICT Among Educational Administrators in Secondary Students in Public School. Indonesian Journal of Educational Research and Technology, 3(2), 97–104. https://doi.org/10.17509/ijert.v3i2.48244
Chiang, F.-K., Shang, X., & Qiao, L. (2022). Augmented reality in vocational training: A systematic review of research and applications. Computers in Human Behavior, 129, 107125. https://doi.org/10.1016/j.chb.2021.107125
Darwati, I. M., & Purana, I. M. (2021). Problem Based Learning (PBL): A learning model to develop students' critical thinking. Widya Accarya, 12(1), 61–69. https://doi.org/10.46650/wa.12.1.1056.61-69
Dawkins, P. C., Roh, K. H., & Eckman, D. (2023). Theo’s reinvention of the logic of conditional statements’ proofs rooted in set-based reasoning. The Journal of Mathematical Behavior, 70, 101043. https://doi.org/10.1016/j.jmathb.2023.101043
del Cerro Velázquez, F., & Morales Méndez, G. (2021). Application in Augmented Reality for Learning Mathematical Functions: A Study for the Development of Spatial Intelligence in Secondary Education Students. Mathematics, 9(4), 369. https://doi.org/10.3390/math9040369
Dhani Ariatmanto, D. R. P. D. (2022). Create Augmented Reality Scale Projects and Thesis.
Fitriana, D. N. , & A. A. (2021). Students' initial mindset towards difficult and daunting maths learning. PEDIR: Journal of Elementary Education.
Hasan, M. , M. M. , D. D. , H. T. K. , T. T. , A. A. M. , . . . & I. I. (2021). Learning media.
Hiranyachattada, T., & Kusirirat, K. (2020). Using mobile augmented reality to enhancing students’ conceptual understanding of physically-based rendering in 3D animation. European Journal of Science and Mathematics Education, 8(1), 1–5. https://doi.org/10.30935/scimath/9542
I. Isrokatun, N. H. , Y. A. , R. R. R. K. (2023). The Development of Android-Based Learning Mobile App to Practice Critical Thinking Skills for Elementary School Students. Pegem Journal of Education and Instruction, 13(02). https://doi.org/10.47750/pegegog.13.02.20
İbili, E., Çat, M., Resnyansky, D., Şahin, S., & Billinghurst, M. (2020). An assessment of geometry teaching supported with augmented reality teaching materials to enhance students’ 3D geometry thinking skills. International Journal of Mathematical Education in Science and Technology, 51(2), 224–246. https://doi.org/10.1080/0020739X.2019.1583382
Joseph, C. (2020). Augmented reality and virtual reality to aid students with learning disability. A Review. International Journal of Scientific and Technology Research, 9(2), 6475–6478.
Kadir, M. S., Yeung, A. S., Ryan, R. M., Forbes, A., & Diallo, T. M. O. (2020). Effects of a Dual-Approach Instruction on Students’ Science Achievement and Motivation. Educational Psychology Review, 32(2), 571–602. https://doi.org/10.1007/s10648-018-9449-3
Kamila, K. , & E. Y. (2023). DEVELOPMENT OF CLIS-BASED E-LKPD USING LIVEWORKSHEET ON INTEGRATED THEMATIC LEARNING IN GRADE IV ELEMENTARY SCHOOL. Berajah Journal.
Korshunova, N., Jomo, J., Lékó, G., Reznik, D., Balázs, P., & Kollmannsberger, S. (2020). Image-based material characterization of complex microarchitectured additively manufactured structures. Computers & Mathematics with Applications, 80(11), 2462–2480. https://doi.org/10.1016/j.camwa.2020.07.018
Kounlaxay, K., Shim, Y., Kang, S.-J., Kwak, H.-Y., & Kim, S. K. (2021). Learning media on mathematical education based on augmented reality. KSII Transactions on Internet and Information Systems, 15(3), 1015–1029. https://doi.org/10.3837/tiis.2021.03.011
Lai, Y., Lischka, A. E., Strayer, J. F., & Adamoah, K. (2023). Characterizing prospective secondary teachers’ foundation and contingency knowledge for definitions of transformations. The Journal of Mathematical Behavior, 70, 101030. https://doi.org/10.1016/j.jmathb.2022.101030
Pratiwi Haryono, P. (2019). Application of the Project Based Learning learning model to improve students' creative thinking skills.
Pua, D. J., Peyton, D. J., Brownell, M. T., Contesse, V. A., & Jones, N. D. (2021). Preservice Observation in Special Education: A Validation Study. Journal of Learning Disabilities, 54(1), 6–19. https://doi.org/10.1177/0022219420920382
Rebollo, C., Remolar, I., Rossano, V., & Lanzilotti, R. (2022). Multimedia augmented reality game for learning math. Multimedia Tools and Applications, 81(11), 14851–14868. https://doi.org/10.1007/s11042-021-10821-3
Saraswati, P. M. S., & Agustika, G. N. S. (2020). Higher order thinking skills in solving HOTS problems in mathematics subjects. Elementary School Scientific Journal, 4(2), 257. https://doi.org/10.23887/jisd.v4i2.25336
Senen, A., Sari, Y. P., Herwin, H., Rasimin, R., & Dahalan, S. C. (2021). The use of photo comics media: Changing reading interest and learning outcomes in elementary social studies subjects. Cypriot Journal of Educational Sciences, 16(5), 2300–2312. https://doi.org/10.18844/cjes.v16i5.6337
Shah, S. S. (2022). Teaching and Learning with Technology: Effectiveness of ICT Integration in Schools. Indonesian Journal of Educational Research and Technology, 2(2), 133–140. https://doi.org/10.17509/ijert.v2i2.43554
Soltani, P., & Morice, A. H. P. (2020). Augmented reality tools for sports education and training. Computers & Education, 155, 103923. https://doi.org/10.1016/j.compedu.2020.103923
Sugiyono. (2021). Educational research methods (quantitative, qualitative, combination, R&D Educational Research.
Sugiyono, D. (2016). Educational research methods quantitative, qualitative and R&D approaches.
Syafril, S., Yaumas, N. E., Engkizar, E., Jaafar, A., & Arifin, Z. (2021). Sustainable Development: Learning the Quran Using the Tartil Method. Al-Ta Lim Journal, 28(1), 1–8. https://doi.org/10.15548/jt.v1i1.673
Yu, S., Liu, Q., Johnson-Glenberg, M. C., Han, M., Ma, J., Ba, S., & Wu, L. (2023). Promoting musical instrument learning in virtual reality environment: Effects of embodiment and visual cues. Computers & Education, 198, 104764. https://doi.org/10.1016/j.compedu.2023.104764
DOI: http://dx.doi.org/10.26737/jetl.v10i1.5452
Refbacks
- There are currently no refbacks.

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Published by:
Institute of Managing and Publishing of Scientific Journals STKIP Singkawang
Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Singkawang
Address : STKIP Singkawang, Jalan STKIP - Kelurahan Naram Singkawang, Kalimantan Barat, INDONESIA, 79251
No. Telp. : +62562 420 0344
No. Fax. : +62562 420 0584
JETL (Journal of Education, Teaching, and Learning)
e-ISSN : 2477-8478
p-ISSN : 2477-5924

Editor in Chief Contact: [email protected] / Wa: +6282142072788
Publisher Contact: [email protected] / Wa: +6282142072788
Management Tools
JETL Indexed by:
JETL (Journal of Education, Teaching, and Learning) is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.










