The Influence of Video Media on Motivation and Learning Outcomes of Third Grade Students in Elementary School

Anggun Radika Putri, Darmansyah Darmansyah, Alwen Bentri, Muhammadi Muhammadi

Abstract


This study aims to examine the effect of video media on students' motivation and learning outcomes in Natural and Social Sciences (IPAS) for Grade III at SD Negeri 34 Simpang Haru. Motivated by the low motivation and achievement levels among students and the limited use of interactive media, this quasi-experimental study used a Posttest-Only Control Group Design involving 52 students divided into an experimental group (video media) and a control group (PowerPoint media). Data were collected using motivation questionnaires and objective tests and analyzed using t-tests and Two-Way ANOVA. The results showed that video media significantly improved motivation (p = 0.000) and learning outcomes (p = 0.002) in the experimental group. Furthermore, there were significant differences between the two groups in both motivation (p = 0.000) and learning outcomes (p = 0.020). The Two-Way ANOVA also revealed significant interaction effects between media type and class group on motivation (F = 618.221; η² = 0.925) and learning outcomes (F = 5.809; η² = 0.104). These findings suggest that video media is an effective tool for enhancing learning, especially when aligned with classroom conditions

Keywords


video media, learning motivation, learning outcomes, primary school

Full Text:

PDF

References


Andriyani, N. L., & Suniasih, N. W. (2021). Development of learning videos based on problem-solving characteristics of animals and their habitats contain in IPA subjects on 6th-grade. Journal of Education Technology, 5(1), 37–47.

Ardiana, E., & Ananda, A. (2022). The effect of using the Tiktok application as a learning media on the activeness and learning outcomes of class XI Social Sciences students in Sociology subjects at SMA N 1 Ampek Angkek. LANGGAM: International Journal of Social Science Education, Art and Culture, 1(2), 22–29.

Barut Tugtekin, E., & Dursun, O. O. (2022). Effect of animated and interactive video variations on learners’ motivation in distance Education. Education and Information Technologies, 27(3), 3247–3276.

Chen, C. (2020). AR videos as scaffolding to foster students’ learning achievements and motivation in EFL learning. British Journal of Educational Technology, 51(3), 657–672.

Chiu, T. K. F., Jong, M. S., & Mok, I. A. C. (2020). Does learner expertise matter when designing emotional multimedia for learners of primary school mathematics? Educational Technology Research and Development, 68(5), 2305–2320.

Hanif, M. (2020). The Development and Effectiveness of Motion Graphic Animation Videos to Improve Primary School Students’ Sciences Learning Outcomes. International Journal of Instruction, 13(3), 247–266.

Hardiansyah, F. (2022). Improve science learning outcomes for elementary school students through the development of flipbook media. Jurnal Penelitian Pendidikan IPA, 8(6), 3069–3077.

Hita, I. P. A. D., Lestari, N. A. P., Astuti, N. M. I. P., Fatmawan, A. R., Dewi, M. S. A., Kurniawati, K. L., Isyarotullatifah, I., & Ilmawan, A. W. (2024). The effectiveness of video-based learning media to increase learning motivation on elementary school students. Jurnal Kajian Pembelajaran Dan Keilmuan, 8(1), 118–125.

Inwanti, S. N., & Setiawan, D. (2025). Enhancing motivation and science learning outcomes of elementary school students using animated video: a quasi-experimental study. Jurnal Pendidikan MIPA, 26(1), 212–226.

Jannah, M., Prasojo, L. D., & Jerusalem, M. A. (2020). Elementary School Teachersâ€TM Perceptions of Digital Technology Based Learning in the 21st Century: Promoting Digital Technology as the Proponent Learning Tools. Al Ibtida: Jurnal Pendidikan Guru MI, 7(1), 1–18.

Kuncoro, I. A., & Hidayati, Y. M. (2021). Learning Videos Increase Students’ Cognitive Learning Outcomes on Animal Life Cycle Materials. Jurnal Ilmiah Sekolah Dasar, 5(2), 299–306.

Nurwulan, N., Nugraha, M. F., & Hendrawan, B. (2020). Improving learning outcomes of 2nd grade students through video-based learning media. International Journal of Elementary Education, 4(3), 406–413.

Rachmavita, F. P. (2020). Interactive media-based video animation and student learning motivation in mathematics. Journal of Physics: Conference Series, 1663(1), 12040.

Rahma, M. A., Supriyatno, T., & Gafur, A. (2024). Revolution in Learning Moral Beliefs: Development of Interactive Video Media to Improve Student Motivation and Learning Outcomes. Educazione: Journal of Education and Learning, 2(1), 25–37.

Ramlah, R., Riana, N., & Abadi, A. P. (2022). Fun math learning for elementary school students through interactive puzzle media. SJME (Supremum Journal of Mathematics Education), 6(1), 25–34.

Sartono, E., Sekarwangi, T., & Herwin, H. (2022). Interactive Multimedia Based on Cultural Diversity to Improve the Understanding of Civic Concepts and Learning Motivation. World Journal on Educational Technology: Current Issues, 14(2), 356–368.

Sutarto, S., Sari, D. P., & Fathurrochman, I. (2020). Teacher strategies in online learning to increase students’ interest in learning during COVID-19 pandemic. Jurnal Konseling Dan Pendidikan, 8(3), 129–137.

Syawaluddin, A., Afriani Rachman, S., & Khaerunnisa. (2020). Developing snake ladder game learning media to increase students’ interest and learning outcomes on social studies in elementary school. Simulation & Gaming, 51(4), 432–442.

Tuhuteru, L., Misnawati, D., Aslan, A., Taufiqoh, Z., & Imelda, I. (2023). The effectiveness of multimedia-based learning to accelerate learning after the pandemic at the basic education level. Tafkir: Interdisciplinary Journal of Islamic Education, 4(1), 128–141.

Utaminingsih, S., Machfud, S., & Kassymova, G. K. (2024). Development of learning management with animated video to increase motivation and learning outcomes. Journal of Advanced Research in Applied Sciences and Engineering Technology, 41(2), 31–42.

Wu, J., Guo, R., Wang, Z., & Zeng, R. (2021). Integrating spherical video-based virtual reality into elementary school students’ scientific inquiry instruction: effects on their problem-solving performance. Interactive Learning Environments, 29(3), 496–509.

Yousef, A. M. F. (2021). Augmented reality assisted learning achievement, motivation, and creativity for children of low‐grade in primary school. Journal of Computer Assisted Learning, 37(4), 966–977.




DOI: http://dx.doi.org/10.26737/jetl.v10i2.7698

Refbacks

  • There are currently no refbacks.




Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Published by:

Institute of Managing and Publishing of Scientific Journals STKIP Singkawang

Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) Singkawang

Address : STKIP Singkawang, Jalan STKIP - Kelurahan Naram Singkawang, Kalimantan Barat, INDONESIA, 79251
No. Telp.   : +62562 420 0344
No. Fax.    : +62562 420 0584

JETL (Journal of  Education, Teaching, and Learning)

e-ISSN : 2477-8478

p-ISSN : 2477-5924

Editor in Chief Contact: [email protected] / Wa: +6282142072788

Publisher Contact: [email protected] / Wa: +6282142072788

Management Tools

     

JETL Indexed by:

  

 

  Creative Commons License

JETL (Journal of Education, Teaching, and Learning) is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.