PENGARUH PEMBELAJARAN KOOPERATIF LEARNING BERBASIS APLIKASI KAHOOT TERHADAP HASIL BELAJAR IPS SISWA KELAS VIII SMPN 1 SEI BAMBAN

Anggi Ratulangi, Eka Susanti

Abstract


The IPS learning outcomes of students at SMPN 1 Sei Bamban are still classified as low and do not yet meet the Minimum Completeness Criteria (KKM). This is due to the lack of variation in the teaching models used byy the teachers, which makes the students passive during classroom learning. Therefore, the researcher implemented a cooperative learning model combined with the Kahoot application so that students would be actively involved both individually and in groups, with the hope of improving students learning based on the Kahoot application on students social studies learning outcomes. This is study uses a non-equivalent control group design. The research population consists of all students at SMPN 1 Sei Bamban, which comprises 8 classes. The research sample consisted of 64 students, with 32 students from class VIII-1 and 32 students from class VIII-2. The data collection method used pretest and posttest, and then the data were analyzed using SPSS Version 25.0 software. Based ob the hypothesis testing results using the Independent sample t-test, it was found that the average learning outcomes of the experimental class students were 84,88, while the control class students had an average of 75,75, with a significance value (sig) (2-tailed) of 0,000<0,05. Therefore, it can be concluded that there is an influence of the cooperative learning model based on the Kahoot application on the learning outcomes of students in the IPS subject at SMPN 1 Sei Bamban.

Keywords


Cooperative Learning Model, Kahoot, Social Studies, Learning Outcomes

References


Andi Reski Amaliah Suardi, Andi Sukainah, & Khaidir Rahman. (2024). Pengaruh Model Pembelajaran Jigsaw Berbantuan Kahoot! terhadap Hasil Belajar Peserta Didik Kelas X APHP di SMK Negeri 3 Takalar. JIMU:Jurnal Ilmiah Multidisipliner, 2(03), 787–793. https://doi.org/10.70294/jimu.v2i03.491.

Asmedy, A. (2021). Perbandingan Hasil Belajar Matematika Menggunakan Model Pembelajaran Means Ends Analysis (MEA) dengan Model Pembelajaran Konvensional Pokok Bahasan Dimensi Tiga. Ainara Journal (Jurnal Penelitian Dan PKM Bidang Ilmu Pendidikan), 2(2), 124–132. https://doi.org/10.54371/ainj.v2i2.42.

Aulia, A. R., Komalasari, K., & Salira, A. B. (2022). Pengaruh Platform Kahoot Terhadap Peningkatan Motivasi Belajar Siswa Dalam Pembelajaran Ips Di Smpn 12 Bandung. Sosial Khatulistiwa: Jurnal Pendidikan IPS, 2(1), 11. https://doi.org/10.26418/skjpi.v2i1.54695.

Bunyamin, A. C., Juita, D. R., & Syalsiah, N. (2020). Penggunaan Kahoot Sebagai Media Pembelajaran Berbasis Permaianan Sebagai Bentuk Variasi Pembelajaran. Gunahumas, 3(1), 43–50. https://doi.org/10.17509/ghm.v3i1.28388.

Dean Ramadhan, A., Sahrina, A., & Wulandari, S. (2025). Penerapan Kahoot Pada Model Problem Based Learning Untuk Meningkatkan Minat Siswa Kelas X3 SMA Panjura. Jurnal Pendidikan Ilmu Pengetahuan Sosial Indonesia, 10(1), 83–98.

Hartati, S. (2024). Penggunaan Teknik Pembelajaran Cooperative Learning dalam Pendidikan Agama Islam untuk Mendorong Kolaborasi. Jurnal Manajemen Dan Pendidikan, 3(7), 308–319.

Holik, A. (2021). Peningkatan Motivasi Belajar Pendidikan Agama Islam Dengan Metode Cooperative Learning Standar Kompetensi Dzikir Dan Do’a Setelah Sholat Pada Siswa Kelas Iv Sd Negeri Wibawamulya 01 Kabupaten Bekasi. Jurnal Pedagogiana, 9(8), 175–185. https://doi.org/10.47601/ajp.81.

Khoirul Bariyyah, Fitri Rahayu, & Maulana Muhammad Taufiqi. (2023). Manajemen Tenaga Pendidik Dan Kependidikan. ENGGANG: Jurnal Pendidikan, Bahasa, Sastra, Seni, Dan Budaya, 4(1), 534–556. https://doi.org/10.37304/enggang.v4i1.12104.

Kurniyadi, M. D., & Fatimah, M. (2025). Strategi Guru PAI dalam Meningkatkan Minat Belajar (Motivasi) Pembelajaran PAI di SMAN 1 Colomadu Karanganyar. Jurnal Karya Ilmiah Guru, 10(2), 1159–1166.

Magfirah, A. D., Sukardi, S., Wahidah, A., & Suryanti, N. M. N. (2023). Penerapan Model Teams Games Tournament Berbantuan Kahoot Untuk Meningkatkan Hasil Belajar Sosiologi Siswa. Jurnal Ilmiah Pendidikan Dasar, 08(Vol. 8 No. 2 (2023): Volume 08 No 02, September 2023), 1–23. https://journal.unpas.ac.id/index.php/pendas/article/view/9595.

Nasution, T., & Arafat Lubis, M. (2018). Konsep Dasar IPS. In Yogyakarta: Samudera Biru.

Nidaur Rohmah, A. (2017). Belajar Dan Pembelajaran(Pendidikan Dasar). Journal.Stitaf.Ac.Id, 09(02), 193–210.

Ningrum, R. D., & Sundari, K. (2025). Pengaruh Student Teams Achievement Division (STAD) Terhadap Hasil Belajar IPS Sekolah Dasar. Jurnal Pendidikan Ilmu Pengetahuan Sosial Indonesia, 10(1), 99–111.

Nurhayati, H., & , Langlang Handayani, N. W. (2020). Pengaruh Model Quantum Teaching Terhadap Minat dan Hasil Belajar Siswa di Sekolah Dasar. Jurnal Basicedu, 5(5), 3(2), 524–532. https://journal.uii.ac.id/ajie/article/view/971.

Nurhayati, R. (2020). Pendidikan Anak Usia Dini Menurut Undang-Undang No. 20 Tahun 2003 dan Sistem Pendidikan Islam. Al-Afkar, Journal for Islamic Studies, 3(2), 79–92.

Patara, S., Nurvita, Fadhilla Arsy, R., & Novarita, A. (2025). Pengaruh Experiential Learning Terhadap Hasil Belajar Mata Pelajaran Geografi SMAN 10 Sigi. Jurnal Pendidikan Ilmu Pengetahuan Sosial Indonesia, 10(1), 59–72.

Pebrilia, W., & Rina, C. (2024). Pengaruh Model Teams Games Tournament Berbantuan Aplikasi Kahoot Terhadap Hasil Belajar IPAS Siswa Kelas IV. Jurnal Riset Pendidikan Dasar, 7(2).

Ramdania, D. R., Maylawati, D. S. adillah, Gerhana, Y. A., Suwastika, N. A., & Ramdhani, M. A. (2021). Octalysis audit to analyze gamification on Kahoot! Advances in Science, Technology and Engineering Systems, 6(1), 457–463. https://doi.org/10.25046/aj060149.

Rukmana, R., Wakhyudin, H., Nuruliarsih, N., & Azizah, M. (2024). Memperkuat Literasi Teknologi melalui Pembelajaran Interaktif dengan Menggunakan Media Kahoot di Kelas V Sekolah Dasar. Madaniya, 5(3), 790–796.

Soidik, A., Solichin, E., & Safitri, E. (2020). Perbedaan Metode Pembelajaran Kooperatif Tipe Problem Based Learning Dengan Metode Konvensional Terhadap Hasil Belajar Ips Terpadu Kelas Xii Smk Negeri 10 Merangin. Jurnal Muara Pendidikan, 5(1), 602–608. https://doi.org/10.52060/mp.v5i1.276.

Sri Puji Retno, A., Khoiri, N., & Ihda Norra, B. (2021). The Effectiveness of Cooperative Learning Model in the Type of Numbered Heads Together (NHT) Assisted with Picture Puzzle Media on Self-Efficacy and Student Learning Outcomes in the Coordination System Material. Journal of Physics: Conference Series, 1779(1), 1–8. https://doi.org/10.1088/1742-6596/1779/1/012058.

Susanti, E. (2018). Konsep Dasar IPS. In CV. Widya Puspita.

Susanto, N. H., & Lestari, C. (2018). Mengurai Problematika Pendidikan Nasional Berbasis Teori Motivasi Abraham Maslow Dan David Mcclelland. Lembaran Ilmu Kependidikan : Journal of Education Research, 47(1), 30–39. https://doi.org/10.15294/lik.v47i1.15309.

Syafruddin, S., Saputra, M. A., Nurfatun, N., Putri, H., Haimin, H., Afriani, A., & Darmawan, D. (2023). Karakteristik Pembelajaran IPS SD. Indonesian Research Journal on Education, 5(2), 4034–4040. https://doi.org/10.31004/irje.v4i1.449.

Windasari, R., Lasmawan, I. W., & Kertih, I. W. (2024). Strategi Efektif untuk Mengatasi Permasalahan Pembelajaran IPS Bagi Guru Sekolah Dasar. Jurnal Imu Pendidikan, 7(4), 54–68.

Ye, B., Yahaya, W. A. J. W., & Luo, X. F. (2024). The impact of gamified learning with Kahoot! On student motivation and engagement. Integrating Cutting-Edge Technology Into the Classroom, September, 292–311. https://doi.org/10.4018/979-8-3693-3124-8.ch014.

Yulida Lubis, N., & Khairuna, K. (2022). Pengaruh Model Pembelajaran Kooperatif-Stad Berbantuan Game Kahoot Terhadap Hasil Belajar Siswa. Jurnal Biolokus, 4(2), 97. https://doi.org/10.30821/biolokus.v4i2.980.

Zahroh, F. L., Hilmiyati, F., & Banten, H. (2024). Indikator Keberhasilan dalam Evaluasi Program Pendidikan. Jurnal Ilmiah Kependidikan, 4(3), 1052–1063. https://doi.org/10.47709/educendikia.v4i03.

Zanah, T. R., Setiawan, D. L., & Kom, M. (2024). Penerapan Media Pembelajaran Berbasis Kahoot Menggunakan Model Kooperatif Teams Games Tournament Untuk Meningkatkan Keaktifan Belajar Siswa. Jurnal Pendidikan Teknologi Informasi Dan Komunikasi, 10(1), 115–127. https://doi.org/10.31980/jpetik.v10i1.1134.




DOI: http://dx.doi.org/10.26737/jpipsi.v10i2.6883

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Published by:

Institute of Managing and Publishing of Scientific Journals, STKIP Singkawang


Jurnal PIPSI (Jurnal Pendidikan Ilmu Pengetahuan Sosial Indonesia)Address : STKIP Singkawang, Jalan STKIP - Kelurahan Naram Singkawang, Kalimantan Barat, INDONESIA, 79251

No. Telp.   : +62562 420 0344
No. Fax.    : +62562 420 0584

e-ISSN : 2477-8427

p-ISSN : 2477-6254

Editor in Chief Contact: [email protected] / [email protected] / Wa: +6281348681880

Publisher Contact: [email protected] / [email protected] / Wa: +6282142072788

Management Tools

     

Jurnal PIPSI is Indexed by:

 

Creative Commons License

Jurnal PIPSI (Jurnal Pendidikan Ilmu Pengetahuan Sosial Indonesia) is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.