The Use of Gamification in Teaching and Learning during Covid-19 Pandemic

Mertika Mertika, Slamat Fitriyadi, Dewi Mariana, Evinna Cinda Hendriana, Wanda Giovani, Rien Anitra, Citra Utami, Rini Setyowati, Heru Susanto

Abstract


This service activity aims to increase the understanding and knowledge of lecturers about the use of gamification in learning during the Covid-19 pandemic. In addition, this program also provides socialization of what game models can be used to support e-learning lectures on campus, for example using learning applications such as Quiziz and Kahoot or by implementing game learning models such as role playing, NGT and others. The specific target to be achieved is to increase the creativity of lecturers in designing and using gamification in learning during the Covid-19 pandemic so that online learning becomes more fun. The method used in the implementation of this service is in the form of counseling methods, and question and answer.

Keywords


Gamification; Online Learning; Covid-19 Pandemic

Full Text:

PDF

References


Akhriza, T. M., & Mumpuni, I. D. (2019). Dartboard-like Leaderboard for Mapping Educator Career Competition in a Gamification System. International Conference on ICT and Knowledge Engineering, 2019-Novem.

G. Zichermann. (2011). “Gamification Master Class, “O’Reilly Media

G. Zichermann and C. Cunningham. (2011). Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps, Sebastopol: O'Reilly Media

Jusuf, Heni. (2016). Penggunaan Gamifikasi dalam Proses Pembelajaran. Jurnal TICOM 5(1), 1-6.

Marisa, Fitri dkk. (2020). Gamifikasi (Gamification) Konsep dan Penerapan. (JOINTECS) Journal of Information Technology and Computer Science 5 (3), 219 – 228.

Munir. (2017). Pembelajaran Digital. Bandung: Alfabeta

Pambudi, S., Sukardiyono, T., & Surjono, H. D. (2018). The Development of Mobile Gamification Learning Application for Web Programming Learning. Journal of Physics: Conference Series, 1140(1).




DOI: http://dx.doi.org/10.26737/ijpd.v5i1.2384

Refbacks

  • There are currently no refbacks.


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Published by:

Institute of Managing and Publishing of Scientific Journals, STKIP Singkawang

International Journal of Public Devotion

e-ISSN :2614-6746

p-ISSN : 2614-6762

Sekolah Tinggi Keguruan dan Ilmu Pendidikan (STKIP) SIngkawang

Address : STKIP SIngkawang, Jalan STKIP - Kelurahan Naram Singkawang, Kalimantan Barat, INDONESIA, 79251
No. Telp.   : +62562 420 0344
No. Fax.    : +62562 420 0584

Editor in Chief: [email protected] / WA: +6282358388382

Cordinator: [email protected] / [email protected] / WA: +6282142072788

Plagiarism Tools

     

 

 

  Creative Commons License

International Journal of Public Devotion is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.